Tuesday, 3 January 2017

Colonel Bills Will Be Trading At ... [2017] UPDATED

Its that time of year when I have to update my wall calendar with the Show Calendar dates for Colonel Bills - explanation: so I know when to post adverts on the Internet in advance of the shows.

Looking at the "Notice Board" on the Colonel Bills website I've compiled the following list, which I'm also sharing on the blog for those of you who like to take notes of show dates in your diaries.

Remember, it is never too early to email in a order for collection at a show and pre-ordering grants a 10% discount off the listed price (at time of writing).

So, here are the confirmed shows for 2017 (more shows will be added to this list as trading space is confirmed)

28th__Crusade__Penarth, Cardiff


4th__Hammerhead__Newark Showground
12th__WMMS__Alumwell, Wolverhampton

**1st__Tees Con__Middlesbrough** (updated)
2nd__Cannon __Retford
22nd __Salute __London

28th__Vanquish__Bourne End



For further information on what shows Colonel Bills will be attending, or to place an order for collection at a show, then email Stuart at: colonelbill@colonelbills.com

The Colonel Bills Wargames Depot main website page [LINK]

http://shop.colonelbills-store.co.uk/ [LINK] to the Internet Webstore

Cheers, Roy
Blog & Forum Guy for Colonel Bills

Friday, 30 December 2016

Last Club Meet Of 2016

The Old Guard Wargaming Group' s first all-day meet. 

I think we got in six games (counting multiple plays) amongst the seven of us in attendance. 

Dave Docherty brought his 28mm Western shootout game - John won. 

Stuart and Pete played a 400pt game of Impetus. 

I did a first attempt at running my Faustus Furius chariot racing game - John won. 

Steve and John got in a couple of games of 15mm Basic Impetus - I believe John won the first of the two games (can anyone see a pattern here?). 

I got out my Star Wars X-Wing set and attempted to figure out the rules while Dave and Martin Cooke played out a one-on-one interceptor spacefigher dogfight. 

Definitely a useful day for me, learning the rules to the chariot game and X-Wing (of which I'm hoping to be playing a lot more of, starting in 2017). I also picked up some more 10mm ACW Pendraken Miniatures figures that was part of a club bulk purchase, so those will be seeing paint in the not too distant future.

A brief summary of the Cowboy game. (imagine the plot of 3:10 to Yuma ... The bounty hunter has to get his prisoner onto the train and leave the board with them both alive, while facing off against the prisoner's two brothers / two Pinkertons who want to claim the bounty for the Agency / and the local sheriff and deputy). 

Spoiler. John was the Sheriff. He won the game. Not only did he (in one turn!) shoot dead the prisoner, but he also shot the Bounty Hunter (played be me!!) through the heart - killing my character.

The game didn't half see some poor dice rolling when it came to shooting. Though I did manage to shoot at the horse hooked-up to a wagon and got it to stampede ... shame it didn't provide the cover I was hoping for, plus it failed to run anyone down. Boo!

Some of the early game highlights featured the likes of a Cowboy attempting to steal dynamite from a shop - but failing to find any. The other Cowboy getting stuck into a Pinkerton with his Bowie knife and near-enough gutting the detective. Lots of poor dice rolls for shooting by most of us! 

Later game highlights being my Bounty Hunter dragging his wounded prisoner towards the train, just managing to jump aboard the last wagon as it began to set off. Then all hell broke loose as a Pinkerton agent, the Cowboys and the Sheriff all descended on the train and lead started to fly ... Then the Sheriff decided to uncouple the second to last wagon from the train, meaning we were all on the wrong end of the uncoupling -  and the scenario was all about the Bounty Hunter escaping on the train. Bugger!

So, off jumps the Bounty Hunter, dragging along his prisoner, as the prisoner's brothers (the Cowboys) attempt to stop all this. The Bounty Hunter runs his prisoner as fast as he can up the line in an attempt to jump aboard the last, still coupled, carriage ... all for the nought, as the Sheriff rolls on by on the uncoupled wagon, overtaking my guy - Bang! one shot finishes off the prisoner. Bang! one shot kills the Bounty Hunter... 

The calm before the gunfight!
Some dozy wazzock (me) opens fire first and all hell breaks loose!

The prisoner is injured and undergoing treatment from the busy-body doctor. 
The two Pinkerton Agents confront the Bounty Hunter (the model looking like Clint Eastwood)
The Bounty Hunter (and prisoner) make a run for the train ... only for the bloody thing to 
steam off, they only managing to jump on board the last wagon.
The stampeding horse-drawn wagon moves off down the Main Strip
The Pinkerton player decides he best get his men closer to the train - When I think about it, they did 
reach the train before the Bounty Hunter managed to jump aboard. There being a three-way dust up between Bounty Hunter v Pinkerton v Cowboy ... of which the Bounty Hunter brought a gun to a knife fight (or something like that).
Yes, the Sheriff's uncoupled the last two wagons from the train. There he is, standing tall at the front of the flatbed wagon...
...first killing the prisoner. Then the Bounty Hunter. Then (bloody hell, how many moves did he have in one turn!!) he injures a Cowboy.
Game end. Obviously the Sheriff will be getting re-elect next term.
 28mm Impetus.
Carthaginians vs. Gauls
 The Gauls.
 The table before lunch.
 The table while all the others have gone to the pub for their dinners  
(Yes, I was the billy-no-mates eating my sarnies on me tod. My choice, I hasten to add). 
 The Carthaginians
 Still the Carthaginians!
 The game after the first turn (probably?)
After lunch this game made an appearance. Thanks Dad for building me the Circus 😁
 After that game, above, I ventured back to the Impetus table ... and realised I had no idea what was happening. Obviously the others did!
 Basic Impetus in 15mm made an appearance. It looks very dignified in its restraint - when viewed against the mass melee of the preceding photograph.
 Its all looking Greek to me. (Yes, I know, a terrible attempt at humour)
 The 28mm Impetus game. Lots of melee.
 The 15mm Basic Impetus game. A smaller melee. 
And the photo's run out, as I then sorted out a X-Wing learning game (mainly so I could learn the rules). Then it was packing up and kicking out time.

Next all-day game meet to be announced.


Thursday, 29 December 2016

28mm Ancient Germans

Following on from yesterday's Ancient Chariot Racing post (clearing the painting desk / preparing for Friday's all-day club game), here's the Ancient Germans that I mentioned. 

Based up on 60mm (frontage) bases. With 50mm (depth) for the Warrior bases and 30mm (depth) for the Light Infantry bases. 

They'll see use as either the Germanic Teutons or the Cimbri peoples in games, be it Basic Impetus or To the Strongest! Obviously there's not enough painted yet for a full army - for TtS! the photos show x1 Warrior unit (deep)*, 3x Hero, 2x Light Infantry unit (javelin), 1x Camp / for Basic Impetus the photo'd items translate to x3 Warbands (FL) and 3x Javelinmen (S).

*we use 180mm (frontage) units in our club's games
They're going to see use tomorrow in a game of Impetus, as a club member has entered into the Impetus competition at the York show 2017.


Wednesday, 28 December 2016

Faustus Furius 28mm Chariot Racing

There's an all-dayer club meet on Friday, and I'm hoping to put on a game of Faustus Furius Chariot Racing (with a little aid from Martin Cooke, in the shape of a few more chariots). 

So I've been working on what I do have for the game, clearing the painting table before 2017 arrives. All that's left to do with these is varnish - and paint on a Finish Line on the board (haven't decided how best to do this yet).
Chariot crews are Colonel Bills (conversions). Chariots are 4Ground - bought from Colonel Bills. Horses are Colonel Bills. Civilians are a mix of Crusader Miniatures and Foundry.
Well done those of you who've spotted that they're driving on the wrong side of the road - They're meant to be going anti-clockwise!

Not sure what detail work to add to the board - apart from a finishing line and, separate, start line - as the whole thing is very much a 'basic' layout to aid transport and group gaming. The board will comfortably fit 6 - 8 chariots all at once.
Dirty tricks: Oil Spills and Caltrops, both cause chariots passing through them to spin out / lose control. Amphora are from Baueda. There's also the chance to incite the Mob to 'pitch invade', or, should a player roll particularly badly, the Mob could just invade anyway!
Caltrops are home-made, using Greenstuff and florist wire (formers for the vertical spikes).
Measurement sticks and Turn templates (ignore the board they're laid upon, please).
Long / Medium / Short measurements, 0 - 45 degree template, and 46 - 90 degree template.

All that's left to do now for Friday is finish basing some Ancient Germans (belonging Impetus / To the Strongest!), and then varnish everything.


Thursday, 22 December 2016

Project 2017

Since I've not been active on the blogosphere of late, have curtailed a lot of my forum activities to only one hobby forum (Pendraken Miniatures Forum), and generally have just been getting on with things, I've noticed a marked increase in my hobby productivity. Apart from working on a few things for a game next week I've managed to stick to one project and have painted up quite the number of miniatures for it - see the photos!
 10mm ACW from Pendraken Miniatures 'New' range
The only major distraction to my efforts has been Facebook, so I've just asked them to delete my account (which will take 14 days) and then that's another time-waster gone and hopefully more miniatures will get painted.

And that's my Project 2017. Ignore as many distractions as I can and just work through one project. Obviously I'll need to have a few other bits and pieces to offer me a 'change of scenery', but these will only be:- A) the ancient chariot racing game, that I've got nearly completed. B) Stars X-Wing and Armada, as the miniatures already come pre-painted and allow games to be played straight from the box. And C) Star Trek Attack Wing, which, like Star Wars, is another game where the miniatures already come pre-painted and allow games to be played straight from the box.

So, hopefully, 2017 will see me working on only one tabletop wargaming project - 10mm ACW - and will be supported by a couple of other games that will allow me to play as and when needed.

Regarding the ACW project, the set of rules to use was becoming an issue. So I spotted They Couldn't Hit An Elephant over on the TooFatLardies webstore, at a cheap enough price, and purchased the rules as a PDF. That's it. I'm told they work and from looking through them I can understand them, so as far as I'm concerned the rules I'll be gaming with has been sorted and I'll just use them - So no need to waste precious time in the future learning new rules, relearning previous rules, rebasing, etc. etc. Which means more time to paint up miniatures and just play games. It also means I've only spent £7.00 on a rules set and won't need to buy into others, which on average cost £30+ each (when taking into consideration supplements and any tools needed to play the rules).

I'm hoping that my plan for 2017 will actually become a sort of experiment. Seeing if I can stick to it and, if I do, by the end of 2017 how large a painted miniature collection could I manage to amass when a lot of the modern distractions of the hobby are removed? (Yes, I can see the irony of using the modern distraction of an Internet blog to chart my progress.)

Obviously I've tailored my efforts and requirements to work for myself, an OCD and wargames butterfly sufferer, and they won't be suited to anyone else. But I do think it will be interesting to see the results of my efforts, should I be able to stick to them.

Some more of my 10mm WIP photos
And, lastly, a drawn-up plan of what I'm aiming to collect for an initial scenario/game to mark the completion of phase one of my project. Though I've, since drawing it, decided to only have the one limber per artillery battery.

Cheers for looking.